De-rendering outside the boundaries of Halo 3's multiplayer map Orbital. Compare to the same scene from a slightly different camera angle.
The objects in question is only partially-rendered. This is because when Halo 3 saves a screenshot from Theater, it renders the screenshot in rectangular chunks; in this process, de-rendering happens individually in each chunk. Objects prone to de-rendering therefore tend to be missing square-shaped chunks. During actual gameplay, de-rendering-prone objects de-render normally (all or nothing).
Halo 3 File Details Edit
"De-rendering g" by DavidJCobb on 01.01.2010 An example of a partially-de-rendered object outside of Orbital's boundaries.
Click on a date/time to view the file as it appeared at that time.
|current||01:13, January 4, 2010||1,920 × 1,080 (157 KB)||DavidJCobb||De-rendering outside the boundaries of ''Halo 3''<nowiki/>'s multiplayer map Orbital. The objects in question is only partially-rendered. This is because when ''Halo 3'' saves a screenshot from Theater, it renders the screenshot in rectangular chunks|