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De-rendering outside the boundaries of Halo 3's multiplayer map Orbital. Compare to the same scene from a slightly different camera angle.

The objects in question is only partially-rendered. This is because when Halo 3 saves a screenshot from Theater, it renders the screenshot in rectangular chunks; in this process, de-rendering happens individually in each chunk. Objects prone to de-rendering therefore tend to be missing square-shaped chunks. During actual gameplay, de-rendering-prone objects de-render normally (all or nothing).

Halo 3 File Details Edit

"De-rendering 2" by DavidJCobb on 01.01.2010 The same object -- completely de-rendered from a different angle.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current01:15, January 4, 2010Thumbnail for version as of 01:15, January 4, 20101,920 × 1,080 (148 KB)DavidJCobb (Talk | contribs)De-rendering outside the boundaries of ''Halo 3''<nowiki/>'s multiplayer map Orbital. Compare to the same scene from a slightly different camera angle. The objects in question is only partially-rendered. This is becau

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