Halo Stunting Wiki
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In Halo, a Gametype is a multiplayer mode for use when hosting. When making a custom gametype there are several main "Game Options" to choose from, and many other options to further customize the gametype.


In Stunting[]

Many different gametypes are used in stunting, with each one having a specific purpose or application. The standard stunting gametype is Oddball with the following settings:

Game Settings
  • Trait With Ball: Damage resistance
  • Trait Without Ball: Damage resistance
  • Speed With Ball: Fast
  • Ball Type: Juggernaut
  • Random Start: No
  • Ball Spawn Count: 1
  • Minutes/Points to Win: 15
  • Team Play: Yes
  • Time Limit: None
Player Settings
  • Number of Lives: Infinite
  • Maximum Health: 400%
  • Shields: Yes
  • Respawn Time: Instant
  • Respawn Time Growth: None
  • Odd Man Out: No
  • Invisible Players: No
  • Suicide Penalty: None
Weapon Settings
  • Infinite Grenades: Yes
  • Weapon Set: Heavy weapons
  • Starting Equipment: Generic
Vehicle Settings
  • Vehicle Respawn Time: Never
  • Side: Red team
  • Vehicle Set: Custom
  • Warthog: 4
  • Ghost: 4
  • Scorpion: 4
  • Rocket Warthog: 4
  • Banshee: 4
  • Gun Turret: 4
  • Side: Blue team
  • Vehicle Set: Custom
  • Warthog: 4
  • Ghost: 4
  • Scorpion: 4
  • Rocket Warthog: 4
  • Banshee: 4
  • Gun Turret: 4
Indicator Options
  • Objectives Indicator: Motion tracker
  • Other Players on Radar: All
  • Friend Indicators on Screen: Yes
Teamplay Options
  • Friendly Fire: Off
  • Friendly Fire Penalty: None
  • Auto Team Balance: No


CTF[]

Capture The Flag is commonly used by inexperienced stunters as a gametype for stunting.

Advantages

  • Players always spawn near team base
  • Flag is sometimes used in some stunts

Disadvantages

  • Only 400% Shields, Oddball allows for 800% with the damage resistance setting.
  • Can only spawn on one side of map

Oddball[]

Oddball is the main gametype for stunters. Sometimes an Oddball is used, because it is easy to pass on to other players. In other cases, a Juggernaut gametype is used to prevent noobs from running down the timer and to avoid players accidentally picking up the oddball.

Advantages

  • The "Damage Resistance" option of Oddball doubles the default starting life, bumping the usual 400% to 800%
  • The option to increase or decrease the speed of the ball carrier/Juggernaut
  • The Oddball is sometimes used in some stunts

Disadvantages

  • Player spawning can seem random at times
  • If Oddball is set, timer can be run down fairly easily if the host is not paying attention.
  • If Oddball is set, players can accidentally pick up the ball while trying to perform a stunt.

Slayer[]

Almost used exclusively by inexperienced stunters as a stunting gametype.

Advantages

  • None

Disadvantages

  • Killing is the objective of the game
  • Only 400% Shields, Oddball allows for 800% with the damage resistance setting.

Race[]

Race is used for stunting only in special and specific situations.

Advantages

  • Ability to use Tanks on maps that otherwise wouldn't have them

Disadvantages

  • Only one vehicle per player in game
  • Max two types of vehicles. Either Hogs and Tanks or Banshees and Ghosts.

Other Information[]

Trivia[]

  • The "Damage Resistance" option in Oddball makes some otherwise fatal techniques for stunting possible.
  • Reverse Tag, another sub-gametype of Oddball, is rarely used due to the scoring method.
  • King of the Hill is rarely used as the hill has no substantial use for stunting.
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