In Halo, a Gametype is a multiplayer mode for use when hosting. When making a custom gametype there are several main "Game Options" to choose from, and many other options to further customize the gametype.
In Stunting[]
Many different gametypes are used in stunting, with each one having a specific purpose or application. The standard stunting gametype is Oddball with the following settings:
- Game Settings
- Trait With Ball: Damage resistance
- Trait Without Ball: Damage resistance
- Speed With Ball: Fast
- Ball Type: Juggernaut
- Random Start: No
- Ball Spawn Count: 1
- Minutes/Points to Win: 15
- Team Play: Yes
- Time Limit: None
- Player Settings
- Number of Lives: Infinite
- Maximum Health: 400%
- Shields: Yes
- Respawn Time: Instant
- Respawn Time Growth: None
- Odd Man Out: No
- Invisible Players: No
- Suicide Penalty: None
- Weapon Settings
- Infinite Grenades: Yes
- Weapon Set: Heavy weapons
- Starting Equipment: Generic
- Vehicle Settings
- Vehicle Respawn Time: Never
- Side: Red team
- Vehicle Set: Custom
- Warthog: 4
- Ghost: 4
- Scorpion: 4
- Rocket Warthog: 4
- Banshee: 4
- Gun Turret: 4
- Side: Blue team
- Vehicle Set: Custom
- Warthog: 4
- Ghost: 4
- Scorpion: 4
- Rocket Warthog: 4
- Banshee: 4
- Gun Turret: 4
- Indicator Options
- Objectives Indicator: Motion tracker
- Other Players on Radar: All
- Friend Indicators on Screen: Yes
- Teamplay Options
- Friendly Fire: Off
- Friendly Fire Penalty: None
- Auto Team Balance: No
CTF[]
Capture The Flag is commonly used by inexperienced stunters as a gametype for stunting.
Advantages
- Players always spawn near team base
- Flag is sometimes used in some stunts
Disadvantages
- Only 400% Shields, Oddball allows for 800% with the damage resistance setting.
- Can only spawn on one side of map
Oddball[]
Oddball is the main gametype for stunters. Sometimes an Oddball is used, because it is easy to pass on to other players. In other cases, a Juggernaut gametype is used to prevent noobs from running down the timer and to avoid players accidentally picking up the oddball.
Advantages
- The "Damage Resistance" option of Oddball doubles the default starting life, bumping the usual 400% to 800%
- The option to increase or decrease the speed of the ball carrier/Juggernaut
- The Oddball is sometimes used in some stunts
Disadvantages
- Player spawning can seem random at times
- If Oddball is set, timer can be run down fairly easily if the host is not paying attention.
- If Oddball is set, players can accidentally pick up the ball while trying to perform a stunt.
Slayer[]
Almost used exclusively by inexperienced stunters as a stunting gametype.
Advantages
- None
Disadvantages
- Killing is the objective of the game
- Only 400% Shields, Oddball allows for 800% with the damage resistance setting.
Race[]
Race is used for stunting only in special and specific situations.
Advantages
- Ability to use Tanks on maps that otherwise wouldn't have them
Disadvantages
- Only one vehicle per player in game
- Max two types of vehicles. Either Hogs and Tanks or Banshees and Ghosts.
Other Information[]
Trivia[]
- The "Damage Resistance" option in Oddball makes some otherwise fatal techniques for stunting possible.
- Reverse Tag, another sub-gametype of Oddball, is rarely used due to the scoring method.
- King of the Hill is rarely used as the hill has no substantial use for stunting.