An example of a late jump in Halo 3. Notice the player starts falling off the edge before they jump, this is unique to Halo 3 and Halo 2 physics.

Late Jumping is a trick jumping technique that allows players to maximize jump distance. When doing a late jump, the character jumps at the last possible second. In Halo 2 and Halo 3 this makes it seem as if they are jumping off of air. Distances that can't be cleared by a late jump can still be landed as long as you can do a save jump to stay on the object. Late jumping is slightly different in all of the Halo games.


Halo: Combat EvolvedEdit

To late jump in Halo: Combat Evolved you have to jump before you fall off of the object you are trying to jump off of. This can be difficult because you can't see your feet to tell where you are relative to the edge. You have to try to guess where your feet are and jump at the right time. Another thing you have to watch out for is when you are crouching. In Halo: Combat Evolved, if you jump and crouch your character will slow down to a crouching speed rather than a running speed. To counter this, you must crouch at the last possible second that you can.

Halo 2Edit

To late jump in Halo 2 you have to jump right as you go off the edge. The character will go down off the edge slightly and then fall off. To get a late jump you have to jump right as the character goes down the edge. Once you have jumped you must keep holding forward and crouching until you land.

Halo 3Edit

To late jump in Halo 3 you must let the character walk off the ledge before jumping. When you do this you can see your screen go down for a second. This is the time when you need to jump. If you jump any earlier and you won't clear the distance. If you jump any later and you will have so much downward momentum that you won't be able to jump.

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