Rubble Jumping is a trick jumping technique that involves having the character jump off of airborne "rubbble" and reaching a higher or lower location. Rubble can account for any solid object that is completely or partially off of the ground. Rubble jumps can be done in every Halo game except for Halo: Combat Evolved and were first done in Halo 2.
When a solid object is launched into the air, it has it's own set of physics. If a character were to land on this solid object while it is still in the air, the character can walk on it, stack off of it, jump off of it, or get launched by the object. Rubble jumping takes very precise timing, especially when chaining rubble jumps with other rubble jumps or with other techniques.
Like other jumping techniques, there is no one-size-fits-all tutorial. The following tutorial will be a basic description of what is consistent in every rubble jump and an explanation of how it happens. Every rubble jump has two basic steps: the launch and the jump.
- Before you can jump off of rubble, it has to be made airborne first. To do this, throw or shoot an explosive near the rubble to get it in the air.
- By aiming and timing the various explosions characters can control where the rubble goes to some extent.
- If you have successfully launched the rubble and timed yourself to land on it then you have completed the first step. The second step is the actual "jump" off of the rubble. This is as simple as just jumping or as complex as stacking off of the rubble and from there "hitting" an edge ghost.
These are the basic elements of a rubble jump. Landing a rubble jump is about having precise timing and having complete control of the character. Through lots of practice these basic skills can be attained.